Premium FiveM Development NSR_Scripts

Heartbeat Sensor

Heartbeat Sensor
  • Heartbeat Sensor
  • Heartbeat Sensor

€10.00

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Elevate your server's tactical operations with the NSR Heartbeat Sensor. Designed specifically for Police, SWAT, and Special Forces roleplay, this premium script equips your officers with a highly realistic, mobile-based tracking device to detect active threats through walls and obstacles.

Forget clunky tablets—this modern mobile radar integrates seamlessly into close-quarters combat, providing real-time positional intel, dynamic audio feedback, and true-to-life body-relative tracking.

🌟 Key Features:

  • Immersive Mobile Integration: Utilizes with tailored animations, allowing officers to read the radar naturally while maintaining situational awareness.
  • True-Body Directional Tracking: Unlike standard radars tied to camera movement, the NSR sensor calculates target angles based on the player's actual body heading for maximum realism.
  • Dynamic Audio System: Keep your eyes on the environment. The built-in audio system synthesizes tracking beeps that dynamically increase in frequency as you close in on your target.
  • Smart Threat Filtering: Automatically ignores dead or downed players, ensuring your officers only track active, breathing threats within the 15-meter operational range.
  • Tactical Movement Penalty: To maintain roleplay integrity, movement speed is realistically reduced while the device is active. The sensor automatically stows away if the player sprints, falls, or enters a vehicle.
  • Job & Framework Ready: Easily restrict access to specific jobs (Police, Sheriff, SWAT). Features an auto-detect system for seamless integration with Qbox, QB-Core, ESX, or Standalone setups.

⚙️ Technical Details:

  • Performance Optimized: Runs exceptionally smooth with minimal resource usage.
  • Fully Configurable: The config.lua file is completely open (Escrow Ignored), allowing server owners to tweak ranges, jobs, animations, props, and UI behaviors.
  • Plug & Play: No external sound files or complex dependencies required. Audio is generated directly via the NUI.
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